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"The Old Ones"
by David Brin

Copyright 1996 David Brin


Few human beings qualify for this difficult and dangerous job. You students, the elite of our race, are being trained for a task of vital importance for the survival of our world and so many others. For those finally selected to serve, the demands that follow will be heavy and unending.
     First, above all other requirements, you have to like Demmies.
     I mean -- really like them.
     Try to imagine spending a voyage of several years crammed in tight quarters with over a hundred of the little devils, sharing constant danger while daily enduring their puckish, brilliant, idiotic, mercurial, and always astonishing natures. It would drive any normal man or woman to jibbering distraction. Against such pressures, the Human Advisor aboard a Demmie ship must exercise constant self-discipline, along with the legendary Earthling traits of calmness and restraint... plus, heaven help us, a genuine affection for the impossible creatures. At times, this fondness will be the one anchor your sanity can count on.
     As everyone knows, love and hate are cousins. And while I am loyal to my Demmie captain and crewmates, there are times when the latest infuriating Demmie antic leaves me breathless, frazzled to the bone. During those moments I find I can fathom the attitude of fierce loathing chosen by our Spertin foes, who wish to roast every living Demmie over a neutron star.
     Forgive my picturesque imagery. But before you students take your turns upon the stellar marches, serving humanity and the Spiral Alliance, you must know what you're getting into. Of all possible interstellar societies our forebears imagined before setting off from Earth centuries ago, none were stranger than this.


Demmies love nicknames; you'll soon learn about that trait. One reverent title they have given humans in general is -- "the Old Ones".
     From their point of view, it's obvious. Not only do we live much longer as individuals, with lifespans of ninety or more Earth years, but from the Demmie perspective our people have been roaming the galaxy since time immemorial.
     I guess there's some logic to it. Humans weren't the first to develop Crandel Drive, but we used it with more gusto than anyone had seen before, exploring star-reaches far from our home sun. Most current Alliance members learned starflight from us...as did the Demmies, when we contacted them, fifty-eight years after the first starship left Sol.
     Fifty-eight years, that's how much longer we roamed the space lanes. And for that they deferentially call us the Old Ones.
     Sure. Why not?
     The first rule to remember, students -- a rule even more important than the Choice Imperative -- is to let Demmies have their way.


For today's case study, we'll discuss the time our good ship -- the Clever Gamble -- entered orbit about the third planet of the system, Oxytocin 41. I was performing routine scans when it all began.
     "There is a technic civilization," I informed Captain Olm. "Scanners observe a sophisticated network of roads, moderate electromagnetic--"
     "Never mind all that, Doctor Montessori." The commander leaped out of his slouch-chair and bounded over to my station. At almost five and a half feet, he was quite tall for a Demmie. Still I made certain to stoop a little and leave him the best light.
     "Are they over sixteen on the Polanski Scale?" he asked urgently. "Can we make contact?"
     "Contact. Hm." I rubbed my chin, a human mannerism our crew expects of their Earthling advisor from time to time.
     "I would say so, Captain, though to be precise..."
     "Great! Let's go on down then."
     Knowing it useless, I nevertheless tried entreating.
     "What's the hurry? Why not spend a day or two collecting data from orbit? It never hurts to know what we're stepping into."
     The Captain grinned, belying his humanoid likeness by exposing twin rows of brilliant, pointy teeth.
     "That's all right, Advisor, I've had slippery boots before. Never stopped me yet!"
     The crude witticism triggered laughter from other Demmies in the command center. They often find my expressions of caution amusing, even when I later prove to be right. Fortunately, they are fair-minded, and never confuse caution with cowardice.
     Remember students, around Demmies feel free to act "prudently wise," or to urge restraint, since this is true to the image they have of us. But also remember -- never, ever, display outright fear.
     "Break out the hose!" The Captain commanded, rubbing his hands.
     "Tell Guts and Nuts to meet us at the spigot. Come on, Doc. We're going down!" 


Alliance spacecraft look strange to the uninitiated. Until recently, most starfaring races travelled in efficient, globe-like vessels, with small struts symmetrically placed for the hyperdrive units. Travel to and from a planetary surface took place via orbital elevator at advanced worlds, and otherwise by sensible little shuttles.
     Like any prudent person, I'd be far happier travelling that way, but I try to hide the fact, and you students should too. Demmies cannot imagine why everyone doesn't love slurry transport as much as they do. And since Demmies love it, rest assured that it will eventually become the principal short range system used near all Alliance worlds. We might as well get used to it.
     It's not so bad, after the first hundred or so times. Really.
     As a Demmie-designed exploration ship, the Clever Gamble looks like nothing else in the known universe. There are typically garish dem-style drive struts, for starters, looking like frosting swirls on some psychotic baker's confection. These are linked to a surprisingly efficient and sensible engineering pod, which then clashes with a habitation module resembling something straight out of Hans Christian Anderson.
     Then there is the Reel.
     The Reel is a gigantic, protruding disk that takes up half the mass and volume of the ship, all in order to lug this prodigious, unbelievable hose all over the galaxy, frightening comets and intimidating the natives wherever we go. The conduit was already half-deployed by the time the ship's artificer and healer met us in the slurry room. Through the viewer, we could see a tapering line descending toward the planet's surface, homing in on the selected landing site.
     The Captain was hopping about, full of ebullient energy. For the record, I reminded him that, contrary to explicit rules and common sense, the descent party once again consisted of the ship's top four officers, while a trained xenology team waited on standby, just three decks down.
     "Are you kidding?" he replied. "I served on one of those teams, long time ago. Boringest time I ever had."
     "But the thrill of contacting alien --"
     "What contact? All's we did was sit around while the top brass went down to all the new planets, an' did all the fighting and peacemaking and screwing. Well it's my turn now. Let 'em stew like I did!" He whirled to the reel operator. "Hose almost ready?"
     "Aye sir. Nozzle End inserted, behind some shrubs in what looks like a park in their biggest city."
     I sighed. This was not an approach I would have chosen, but most of the time you just have to go with the flow. It really is implacable. Anyway, it pretty often turns out all right in the end.
     Olm rubbed his hands. "Good. Then let's see what's down there!"
     Resignedly, I followed my leader into the dissolving room.
     At this point I should introduce Guts and Nuts. Those are not their formal names, of course. But, as a Demmie would say, who cares? On an Alliance ship, you quickly learn to go by whatever moniker the Captain chooses.
     Commander-Healer Paolim -- or "Guts" -- is the ship's surgeon, an older Demmie and, I might add, an exceptionally reasonable fellow. It is always important to remember that both humans and dems produce individuals along a wide spectrum of personality types, and that the races do overlap.
     While some Earthling men and women can be as flighty and impulsive as a Demmie adolescent, the occasional Demmie can, in turn, seem mature, patient, reflective. On the other hand, let me warn you right now -- never get so used to such a one as to take it for granted! I can recall one time, on Sepsis 69, when this same reasonable old healer actually tried to persuade a mega-thunder ameboid to stop in mid-charge to pose.for a group photo.... But hold. We'll save that story for another time.
     Commander-Artificer Nomlin -- or "Nuts" -- is the ship's chief engineering officer. A female Demmie (she dislikes the slang term, "fem-dem," and I recommend against ever using it), she is brilliant, innovative, stunningly skilled with her hands, mercurial, and utterly fixated on making life miserable for me, for reasons that I would rather not go into. Nuts nodded to the Captain and the doctor, then curtly to me.
     "Advisor."
     "Engineer," I replied.
     Our commander looked left and right, frowning. "How many green guys do you think we oughta take along, this time? Just one?"
     "Against regulations for first contact on a planet above tech level eight," Guts reminded him. "Sorry, sir."
     Olm sighed. "Two then?" He suggested, hopefully. "Three?"
     Nuts shook her head. "I gotta bad feelin' this time, Captain," she said. "Right down in the pit o' my stomach."
     Melodramatic, yes, but we have learned to pay attention to her premonitions, especially when her voice takes on a certain dour tone.
     "Okay, then," Captain Olm nodded. "Many. Dial 'em up, will you, doc?"
     Guts went over to the cabinet lining the far wall of the chamber, and turned a knob all the way over to the last notch on a dial that said 0, 1, 2, 3, M. There followed a hum and a rattling wheeze, then a panel hissed open and several impressive figures, all attired in lime-green jump suits, emerged from a swirling mist. They were Demmie shaped, and had a Demmie's pointy teeth, but they were also powerfully muscled and taller as a human. Across their chests, in big letters, were written their names.
     JUMS
     SMET
     WEMS
     They stepped before the captain and saluted. He, in turn, retreated a pace and curtly motioned for them to step aside. One learns quickly, in the service, not to make a habit of standing too close to greenies.
     When they moved out of the way, it brought into view another figure who had been standing behind them, also dressed in lime green. This one was much smaller than the others, and built decidedly differently. Her salute was just as crisp, however, tugging the uniform and its crossed bandoliers tight across her chest, a display which normally would have put the captain into a panting sweat, calling for someone to relieve him at the con. In this case, however, the sight rocked him back in dismay.
     "Lieutenant Gala Morell, Captain," she introduced herself. "You and your party will be safe with us on the job." Snappily, she saluted a second time and turned to join the others.
     "Aw hell," Olm muttered to me as the security team filed into place behind us. "A girl greenie. I hate it when that happens!"
     All I could do is shrug. I already knew this was going to be an expensive mission.
     The dissolution tech ushered us toward our positions, taking from us any metal objects to be put into pneumatic tubes. I recognized her as the crew-member nick-named "Eyes," presumably because of the big, round, doelike irises she flashes whenever I look her way. She is very pretty, as Demmies go... and they will go all the way at the drop of a boot-lace. But I'm sure you upperclass men and women have been warned about that trait more often than a hound-droid could count nano-fleas.
     "Ready, commander?" The tech asked, trying to catch my eye even as she addressed the Captain.
     "Do it, do it, do it!" Olm urged, rocking from foot to foot.
     She stepped behind a transparent door which sealed behind her, and turned a switch. I instantly began feeling a powerful tingling sensation.
     For those of you who have never slurried, there can be no describing what it feels like to have a beam zap through you, reading the position of every cell in your body. But this is nothing compared to what follows... the rush of solvent fluid, flooding in through a hundred vents, rising from your boots to your thighs to your neck faster than you could cry, I'm melting!
     It doesn't hurt. Really. But it is disconcerting to watch your hands dissolve right in front of you. Closing your eyelids doesn't help much, since they go next, leaving a dreadful second or two until your entire skull -- brain, eyes and all -- crumbles like a sugar confection in hot water.


     I regained consciousness on a strange world, watching my hands reappear in front of me as the reconstructor at the nozzle end re-stacked my cells, one by one, in the same relative positions they had been in before slurrying down.
     Overhead, the Hose stretched upward into a cloud-flecked sky, cleverly invisible to radar, sonar, infrared, and most visible light. (I could see it, of course. But then, Demmies are always amazed at the ability of humans to perceive the mystical color, "blue.")
     A final word about slurrying. In its way, it is an efficient mode of transport, and I'm not complaining. Things might have been worse. I'm told that true matter teleportation, where an object is "read and replicated" atom-by-atom, instead of cell-by-cell, is a ridiculous impossibility. Quantum uncertainty and all that. Nevertheless, there is a Demmie research center that refuses to give up on the idea... and Demmies never cease to surprise us.
     (Impossibility be damned. I recommend secretly blowing up the place, just to be sure.)
     Stumbling out of the Nozzle, we retrieved the tubes containing our tools and proceeded to look around the place.
     So far, so good. We appeared to have de-licquesced behind some boulders and shrubbery in an uncrowded portion of the park. Tall buildings could be seen jutting skyward beyond a surrounding copse of trees. Distant sounds of city traffic drifted toward us.
     The greenies fanned out, very businesslike, covering all directions with their tidy blasters. I took out my scanner and surveyed various bands.
     "Life forms?" Olm said, peering around my shoulder, speaking loud enough to be heard over the traffic noise.
     "Yes, Captain," I replied, patiently. "Many."
     "Many," Nuts repeated, morosely.
     "Many," Guts added, his eyes filled with wonder while his right hand stroked his vivisection kit.
     "Let's go see," Olm commanded, as I counted down the seconds til something happened.
     Something always happens.
     At the count of eight, it did. Someone screamed.
     We swivelled and hurried toward the source, which turned out to be Lt. Morell.
She panted, with one hand over her breast, while pointing her blaster toward a set of bushes.
     "I shot it!"
     "What?" Olm demanded, shoving everyone else aside to charge forward. "What was it?"
     She came to attention. "Don't know, sir. Something was spying on us. I saw the weirdest pair of eyes. Whatever it was, I think I got it."
     "Um," I stepped forward, reluctant to point out the obvious. "Parsimony might suggest, in a calm city park, that your something just might have been... well... perhaps a local citizen?"
     Lt. Morell gulped, at that moment looking just like a young human who had made a similar, nervous mistake.
     "Of all the damn foolishness," Guts grumbled as he hastened through the undergrowth, unflapping his medical kit while I hurried after. Behind me, I heard the lieutenant sob an apology to the Captain.
     "There now," Olm answered. "I'm sure he... she...it's just stunned. You did use stun-setting..."
     "Sir!"
     When I glanced back, he was leading her by one arm, his other one sliding around her shoulder. I should have known.
     Guts shouted when he found our prowler. A humanoid, of course, like ninety percent of Class M sapients. He had managed to crawl twenty or so meters before the stun nanos got organized enough to bring him down. Now he lay sprawled on his back, spread-eagled on the forest loam, arms and legs pinned by half a million microscopic fibers. He was still straining in surprise as we emerged to surround him, then his struggles ceased as he stared with large, dark eyes, gurgling slightly behind the nano-woven gag in his mouth.
     Nanos are reputedly too small to see, but not always. In fact, the type shot out at high speed by a stun blaster, is about the size of a large Earthling ant. No more than a dozen or so must have hit him, and it takes several seconds for them to duplicate into thousands and get to work. By now though, they swarmed all over their captive, inspecting their handiwork and jumping up and down in jubilation. Some, for lack of anything else to do, appeared to be hard at work sewing rips in the native's dark, satin-lined cloak and black, pegged pants.
     The victim's eyes grew even wider as Guts began scanning him, and as I drew two objects from my belt. One was my blaster. I adjusted the setting, then sighted it straight at his face. He cringed as I fired.
     A stream of intense, tuned microwaves shattered nano fibers into harmless gas wherever I aimed. In an instant, his mouth was free and he gasped, then began jabbering frightfully in a tongue filled with moist sibilants.
     I heard a distinctly different hiss and glanced aside to see Guts inject our captive with a hypo spray, using an orange vial marked ALIEN RELAXANT #1. The native saw this too. He tensed for a moment, then sagged with a sigh.
     Remember, students, to always inspect your ship's supply of Alien Relaxant Number One. Make sure of its purity. Very few sentient life forms have fatal allergic reactions to 100 percent distilled water, nevertheless, most will respond quickly to being sprayed, as if a potent, local narcotic were suddenly flowing through their veins.
     Bless the placebo effect. Its near universality is among the few constants in the known cosmos.
     Guts gave me a sly wink. He knows what's going on, and so I no longer need to mix his batches of "ol' Number One." Don't assume your ship's doctor will understand, however. Call it an "ancient human recipe" until you're sure your medico can be trusted with the truth.
     With the native now much more calm, prattlimg at a slower pace, I set up the universal translator on its tripod. Meanwhile, the Captain dropped to one knee, preparing for that special moment when true First Contact would begin. Colored buttons flickered as the machine scanned, seeking meaning in the slur of local speech. Abruptly, the lights all turned green. The translator swivelled and fired three more nanos at the poor autochthone, one for each ear and another that streaked like a smart missile down his throat.
     It wasn't painful, but startlement made him stop and swallow in surprise, blinking twice.
     "On behalf of the Federated --" Captain Olm began, expansively, spreading his arms.. Then frowned as the native had the poor grace to interrupt his speech, speaking in pure, aristocratically-accented Demmish.
     "... don't know who you people are, or where you come from, but you must get out of the park, quickly! Don't you know it's -- dangerous?"
 

END OF PART ONE


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Stewart Blandón